(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]KM[0.00]
PW[baduk]PB[movies]AW[lb][ec][lc][id][kd][md][me][ne][of][og][oh][oi][pk][pl][ql][rl]AB[mc][nc][nd][od][pd][oe][qe][pf][pg][ph][qi][qj][qk]
(;W[oa]C[(Later)
There are also other ways to black the monkey jump]
(;B[ob]
(;W[na]
;B[pa]
(;W[mb]
;B[nb]
;W[ma]LB[la:A]C[A is a point for white]
;B[pb]LB[ka:2][la:3][kb:1]C[(later)
When white plays the monkey jump all those six points are gone.
In addition white got 3 points compared to..

So in total this monkey jump is worth 9 points and it is also sente.])
(;W[pb]
;B[ma]
;W[qa]
;B[mb]))
(;W[pa]
;B[na])
(;W[ma]LB[pc:A]C[Note that here this move is not good]
;B[pa]
;W[na]
;B[pb]LB[la:B][mb:A]C[Black has the option now to play at A later in endgame, which removes whites point at A]))
(;B[ma]
;W[mb]
;B[nb]
;W[na]
;B[pa]
(;W[la]
;B[ob]
;W[ma]
;B[pb]C[This ends with the same result: 9 points for white. ])
(;W[ob]C[Wrong]
;B[pb]
;W[la]C[Gote for white]))
(;B[nb]
;W[na]
;B[ma]
;W[mb]
;B[pa]
;W[la]
;B[ob]
;W[ma]
;B[pb])
(;B[pa]
;W[na]
;B[pb]LB[mb:A][ob:B]C[Also 9 points. A is sente for black and B is sente for white.])
(;B[na]C[Wrong]
;W[nb]
;B[mb]
;W[ma]
;B[ob]
;W[pb]C[Ko.])
(;B[mb]C[Also dont play here])
(;B[gk]C[This can be good in some special cases. ]))
(;B[mb]C[Lets count how many points this move is worth]
(;W[]
;B[la]
;W[ka]
;B[ma]
;W[kb]LB[na:6][oa:5][pa:4][nb:1][ob:2][pb:3]C[We can assume this will be blacks sente.
Lets count this: Now black has 6 points. at the top.  ])
(;W[ma]
;B[na]
;W[la]C[This is gote for white.]))
(;B[dp]
(;AW[bk][ck][dk]AB[cl][cm][cn][co]C[The monkey jumps we have been looking at until now were all sente for white to play.
But sometimes the monkey jump is gote]
(;W[an]LB[co:A]C[Again the black stones on the third line play an important role. In this case black has an extra stone at A.]
;B[bn]
(;W[am]
;B[ao]
;W[bl]SQ[co]C[White ends in gote here, because of the marked black stone black does not need to come back to defend his corner])
(;W[al]C[To keep sente white will play here in this case]
;B[ao]C[White has sente, later this smaller endgame will probably be played]
;W[]
;B[am]
;W[bl]
;B[bm]))
(;AE[cn]AB[dn]LB[cn:B][co:A]C[When black does have a stone at A but not at B the monkey jump is not played, better endgame for white would be to play a small monkey jump.]
(;W[am]LB[cn:A][co:B]C[The small monkey jump is almost always inferior to the big monkey jump, but in this position where black has a whole at A and a stone at B is an exception.]
;B[bn]C[White can play tenuki after this.]
;W[]
;B[an]
;W[bl]
;B[bm]
;W[al]C[After this, we can assume this endgame. This is the same as..])
(;W[bl]
;B[bm]
;W[am]
;B[an]
;W[al]
;B[bn]C[This result.
In the end there are quite alot of variations and you often need to calculate the different possibilities yourself but we hope this episode gave you some inspiration on how to deal with the monkey jump. See you next time.])))
(;W[pp]
;AW[oq][pq][or]AB[kp][np][op][hq][mq][nq]
(;B[nr]
(;W[ns]
;B[ms]
;W[os])
(;W[]
(;B[os]
;W[ps]
;B[ns])
(;AW[os]AB[ns])))
(;B[]
;W[ls]
;B[lr]
;W[ms]
;B[ks]
;W[nr]
;B[mr]
;W[ns]
;B[kr]))))
